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58 following, 37 followers
You can simply have the code be open while having the assets being proprietary. Anyone using your code but with different assets would effectively have a different game all together.Thanks for the feedback, and this is already the plan but the only thing really stopping us is that often times something being illegal to do is not enough of a deterrent. So I would prefer to go that route when we are steady enough to take on that risk without concern. The assets might be our IP, but it is still trivially easy for a bootlegger to recycle them for a profit and walk away with the money, especially if they're outside of US jurisdiction.
Potion, Wagami wo Tasukeru
It seems like a middle between motion comic and full animation. I was first thinking it was AI, but there's no way, it's too consistent for AI right now
It still manages to have cute shots. This is adequate for a half runtime short I guess and I've seen worse dogshit than that
Work is work and if someone can keep their personal views out of it when it's not relevant, the quality of the work should be judged on it's own merits. I don't think holding that principle of neutrality is a very far reach. It is not Framework's duty to only support the people you like because of the reasons you approve. Particularly if we are talking about open source software where many of these are not directly making a profit, and particularly when this is a business and not a person. There's a dedicated time and place for everything.
I've watched a lot of maintainers gatekeep their projects to only contributors or members they agree with, and it never ends well for them, even if the people kicked out were objectively in the wrong. It demonstrates to onlookers that the maintainers care more about their own reputation than skill. And most of these are the same kinds of people who will insert extreme political messaging into projects that favor themselves. Probably the nastiest examples are when Discord Chat Exporter and node-ipc were compromised to target Russian users, with DRM and aggressive malware respectively. Not the government, mind you, but random ordinary people they thought were Russian. It's cultist bullshit.
Also, vaxry isn't even an extremist, all of that shit was made up by a known pedophile because he was mad he couldn't control vax's project. Never seen any serious proof of the claims against him. So even if this "you're supporting a nazi" stuff had any weight, it's aimed at the wrong people.
"The Law of the Server is the Law of the Site: a Trans-Atlantic Free Speech Defense Doctrine
"A note to fellow U.S. legal practitioners on European Union censorship laws."
By co-counsel in the case 4chan Community Support LLC and Lolcow LLC dba Kiwi Farms vs The UK Office of Communications AKA Ofcom.
"“The law of the server is the law of the (web)site.” Or, for the more classically minded among you: lex loci machinae."
As implied, has some interesting things to say about US lawyers coming up to speed on this.
More interesting is how email suffices for legal notice in Europe! But does not satisfy US due process requirements, or as he said to the BBC, "Americans do not surrender our constitutional rights just because Ofcom sends us an e-mail."
This is becoming big due to the U.K.'s new blitzkrieg against free speech.
former tor relay operator is being systematically destroyed by feds for refusing to decrypt tor traffic from his exit node. they literally told a judge his graphics driver was "dark web hacking software"
now he's in jail with a head injury from their raid, having seizures, denied medical care, no lawyer
all the evidence is documented here: https://rockenhaus.com
independent journalists need to pick this up immediately. this family is getting destroyed and it's all documented with video evidence (i made a mirror of all the videos as idk how long they will last on youtube)
please boost this. people need to be talking about this case
Now if he was literally the second coming of hitler and had obvious murderous intent then there's nothing to complain about, but that's not what happened.
I've written a very rudimentary plugin for Allegro 5 that allows it to load QOI files as textures. Combined with the existing PhysFS plugin this gives both pretty respectable load times and compression.
https://git.worlio.com/Canithesis/allegro_qoi
There are some issues with the plugin as it is now. The big one is that it includes the reference decoder qoi.h which always returns it's own buffer with perfect pitch, and can only read files from either the standard I/O or from memory, so there's a lot of time and memory wasted just copying data around. Not quite as elegant usage as libwebp. But the format is so simple this is not a big deal and I can merge the codec into the plugin later to get around this.
Talked a little about merging this upstream into allegro_image after some additional work.
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