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59 following, 42 followers
"I hate when dictionary definitions are just an unhelpful, vague reference to another word."
Over 100 Flock cameras that were set to "go dark" at the end of June after city council voted to shut them down...
The contract is expired.
The elected body said no.
Nobody re-authorized it.
Flock won't say what it's doing with the data.
...but the cameras are STILL ON and being used by police.
You've been in the industry long enough you should know better than this. Atari and Amiga were killed by their owners and the Microsoft+IBM monopoly. Not game piracy. Amiga Inc was not even a games company. Their leading product was hardware. Nobody wanted to own an Amiga computer because the IBM PC had caught up, was already in offices, had way more effective marketing, and the main audience interested in a multimedia computer already had their eyes on Nintendo and Sega. Commodore spent years flailing about, half-developing and throwing away different architectures, and not knowing who to sell Amiga hardware to. This is all VERY well documented.
DOOM's trial was under a shareware license. You got free marketing by being the most copied PC game in existence and benefitted greatly from it. 90% of people illegally copying the full version doesn't change that if you're outdoing Windows in install frequency.
Lastly, this additude is exactly why piracy exists. You need to directly and openly address the needs of people copying or they will not respect your boundaries. Games were always expensive, especially back then, and the internet changed the way distribution worked. People who illegally copy media today are also the biggest spenders. Let me tell you about myself. When I was a kid I didn't have money. I pirated shit all the time because it was the only way I was allowed to participate. Six years ago I pirated Cyberpunk 2077 because I did not want to pay full price for a game that was infamous for not working. I bought it months later because I liked it. I pirated dozens of movies because all of the easily accessible distribution methods are protected by Widevine malware, and the alternative is to spend way too much on a Bluray for my disc collection that I also don't own, and then decrypt it using a pirate program, which is illegal. If they didn't make being a customer so difficult, I wouldn't have done any of that. The story is the same for nearly everyone else you're pointing the finger at. To blame piracy is to completely ignore the factors which encouraged it, which can be tamed by the company who released the software if they have any theory of mind.
If you look up my Steam account today, I've spent thousands of dollars over the past decade on video games alone, and that's only on one store. Pirates are more than happy to pay for things that they want. If your game is being pirated, then that is something you are doing wrong.
@bonkmaykr Even actual gaming hardware like the Dreamcast didn't die from piracy, at least not directly. If publishers knew (or at least acknowledged) that piracy doesn't kill sales, they would've still supported that hardware. The real problem was that if your console can easily run pirated software, then it can also easily run homebrew and publishers wouldn't have to pay licensing fees to publish their games on your system, and licensing fees are how console manufacturers make money as they sell their systems at a loss. Homebrew is the biggest threat to any console manufacturer (not including "open-source consoles like the Ouya or OpenPandora), not piracy.
>90% of people illegally copying the full version doesn't change that if you're outdoing Windows in install frequency.
And I bet most of those people who pirated the retail version of DOOM were either kids whose parents refused to buy that game for them or people living in countries where the game was outright banned.
Interestingly, the only consoles that Commodore Amiga released, the CDTV and CD32, tried this. It was really half assed though. They had an official licensing system, but anyone with the Amiga developer CD got the CDTV NDK included and could play burned CDs with it. They were just recycled A500 and A1200 computers with a new case and the floppy drive removed. The only thing stopping unlicensed releases was the rights to distribute a copy of the CDTV trademarks, similar to what Game Boy was doing... Which didn't do shit, because threat of litigation only really works on distributors trying to make a notable profit, not an average joe with a good job and a nice CD burner. I imagine it wasn't very well thought out because Commodore's main business model was to cut hardware costs, not sell at a loss and live off of software licensing.
I don't know much about Atari, I think they tried to improve security after the 2600 but that doesn't exactly work if nobody's buying your machines to begin with.
Either way, Sandy doesn't give very good examples.
@bonkmaykr
>I imagine it wasn't very well thought out because Commodore's main business model was to cut hardware costs, not sell at a loss and live off of software licensing.
That's what also partly killed the TurboGrafx-16 outside of Japan. It seems like the common mistake that computer manufacturers make when trying to enter the console business.
>I don't know much about Atari, I think they tried to improve security after the 2600 but that doesn't exactly work if nobody's buying your machines to begin with.
Atari just never recovered from the video game crash. The 7800 was soft-launched shortly before the NES, but could not compete with it after the NES came to market (games were the exact same ones from the 2600 era, but with better graphics). The Lynx was way too expensive, bulky and ate up batteries. And the Jaguar was a nightmare to program for and whatever advantages it had compared to it's 32-bit or even 16-bit competition was never really shown off during it's lifetime. Piracy didn't kill any of those consoles, but the Atari 2600 was declared an open platform by the courts and that did contribute to their downfall.
Even to this day, they have no idea what they are doing. They thought they could've learned from the mistakes the Ouya made with the VCS, but they didn't realize that PC gaming has become much more accessible over the years (especially when it comes to plugging a PC into the TV) that there really isn't any demand for an "open console" anymore.
Something I really don't understand with LLM adoption is, WHY SO MUCH HURRY???
What are you afraid of? What does it mean to "fall behind" here?
Whenever you see some projects banning LLM contributions, like GNU (temporarily), you have people coming along and being like "it's over, GNU will fall behind." ( https://yhetil.org/emacs-devel/jwvmrwhw6zh.fsf-monnier+emacs@gnu.org/T/#mb1ee66e8e0b1b9a6440cea58df7c0f8a6019c46f )
And now with @nlnetlabs 's policy: https://nlnetlabs.nl/llm-policy/
Similar comment regarding it: https://mathstodon.xyz/@JeroenBaten@mastodon.nl/116818302314249478
I am talking about free software projects.
Who controls a lot of Ubuntu, by the way.
@bonkmaykr @nanook There probably isn't a single GNU+Linux distro that is safe from RedHat's influence. The closest one I know of that is remotely safe is probably OpenMandriva because they strive to be as independent as possible (they don't even include GCC).
@bonkmaykr It really says something when fucking Valve, a company whose main product is proprietary, has more respect from the Linux community than Red Hat.
They should have never gone public.
in reply to »@vokainen099 also this confirms it still sold out even if every sloptuber was calling this a DoE
With its approach, Valve creates an hardware market for consumer-grade PC equipment that is not expected to rely on Windows, and that can ease the mind of normies to the concept there's more to PCs than Windows
meta-externalagent is the worst offender. Thankfully, it listens to robots.txt unlike some other aggressive bots I've had the displeasure of dealing with.
Via wikimedia https://commons.wikimedia.org/wiki/File:Vulpes_vulpes_ssp_fulvus_26568101.jpg (Joanne Redwood)
#Fox #Bot
we should actively resist remote attestation in all its forms if you develop remote attestation software, please reconsider if you package software that enables remote attestation, patch out the remote attestation capabilities i feel systemd may get support for this in the future, and we should patch it out
Not likely to get done today. so here's a WIP I decided to re-draw this:
"I hate when dictionary definitions are just an unhelpful, vague reference to another word."
AI's downfall is gonna be the absolutely retarded managers along with the mass 3rd world importation, meaning we have managers who thinks it's fucking magic and a workforce with 0 usage ethics whatsoever
boosted
YHVH Penis Abominator
» 🌐
@Forestofenchantment@furville.drinkanddrive.africa
@arcanicanis @Checked @HatkeshiatorTND @PurpCat @korgster @caohuak @dav1d @iska @protos @zonk @GD5426 @foxdickfarms @whirly @bara @kirby @bonkmaykr @TheQuQu @shadowferret @Coyote
Since I am kinda stuck art wise atm, I attempted to draw some fanart :>
I only played this game once on a gamecube xD
#mastoart #fediart #digitalart #art #krita #fox #drawings #sketches #furryart #corruptedfox #starfox #foxmccloud
the entire point of getting a backtrace at runtime and not from your debugger directly, is to get information about a crash in a customer's stripped binary. this code is entirely useless for that purpose. i am sure there is another way to use CaptureStackBacktrace to get output similar to GNU's backtrace_symbols but it isn't documented anywhere I could find.
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