bonkmaykr
@bonkmaykr@canithesis.org
40 following 23 followers
Remember. Computer companies think you are massively retarded and cannot think for yourself, therefore you need your OS to act as a nanny.
Microsoft does this.
Apple does this.
This mentality has even infected open source projects, like GNOME or Wayland.
IT people are suffering from an enormous God complex that needs to be eradicated as soon as possible, otherwise we all will end up worse and worse every year.
but the end user is still retarded, and if the tools to really fuck something up are out in the open instead of a 30 second google search away, all you'd get is a lot more e-waste from people throwing out "broken" computers
@skylar @icon_of_computational_sin That's the real black-pill: we will never have anything nice because most people are dumb asf and lazy. Virtually everything bad in the world we can ultimately blame on the common man.
https://www.theregister.com/AMP/2025/02/05/mixing_rust_and_c_linux/
FUCK, SHIT, BITCH, DAMN, GOD FUCKING!!! NO. JUST, NIGGER, FUCK!!!
@LukeAlmighty sit back and enjoy the art
@PurpCat Wait a second, how reasonable is it to even organise an event where the main purpose is showing others criminal activity? I'm pretty sure these people have no medical licence, aren't qualified. This is sadly a heaven for pink-pillers.
There probably are laws in Germany forbidding you to mass produce (or even produce at all with certain drugs like one in question) such medical drugs when you have no licence. I know that this is illegal in Poland regarding mass production.
Via unsplash https://unsplash.com/photos/V__yW0wQCOs (Jonatan Pie)
#ArcticFox #Bot
That's all the engine essentials completed, barring anything game-specific.
Will be writing a pitch document and getting in touch with artists shortly, throwing away the old test objects, and start creating the first gameplay demo.
it's important to take good notes.
Via unsplash https://unsplash.com/photos/PWJLwVBh1G8/ (Louis-Etienne Foy)
#Fox #Bot
The fact that she did get approved makes me weary of her. She's a grifter, using her uniform for political gain and ditched her previous seat to run for a campaign she knew she'd lose, before diving into being a media star.
Hopefully she'll do some good, but I have my doubts.
Via flickr https://flic.kr/p/nhAaEq (David Ellis)
#Fox #Bot
I have been a diehard Arch user for years and the second biggest motive for that was it's lack of politics. Your opinions don't belong in my computer.
@bonkmaykr Absolutely disgusting. One thing is having a disagreement, but the another is actually sending death threats with no shame at all.
Why do these people speak about being 'tolerant' if they don't present such values at all? I don't like some people's views but I try to be peaceful.
I'm aware this is unofficial community but It seems to contain lot of maintainers representing Arch Linux project, and It's quite baffling that such behaviour is accepted by them.
Via flickr https://flic.kr/p/1112i291DE (Otwarte Klatki)
#Fox #Bot
Will stream it at usual tomorrow
https://videofrens.club/r/e3
The industry is fuuuuuucked
One of the main problem being the big houses refuses to do anything but AAA pretty much, which makes sure that everything they make gonna be clean clean clean and mega focus tested so no talent needed
Everyone forgets how the EAs and Activisions of the world were shuttering their middle-A studios or devs of less blockbuster games. The EA stuff is well documented with the famous "Killed by EA" charts that get updated yearly. With Activision they were making their mid-A devs that made some cool games in the 00s/early 10s be support devs for CoD. Rockstar did the same shit, you can see how the devs that made unique games in the PS2 and 360 era become GTA support devs.
There are many minor/less common examples too. Cave pulled out of making arcade shmups and just makes gachashit when they're not rereleasing their old games/having devs do ports of them for extra cashflow. Sega doesn't make as many games as they used to outside of their cash cows (SMT, Yakuza, Sonic), and I'm sure there are many more examples if you just go over every single dev.
And even before it was DEI cancer, they were doing the same thing where the game dev was filled with "cogs" who replaced creative vision with trying to make what the boss wants for money. And you had to do it; just look at what has happened with CoD BO3's rushed and confusing single player, and BO4 having single player completely cut out because they had the deadline to meet.
Look who 343 was hiring as a high profile example of cogs. In 2012 it wasn't DEI hires, it was "let's hire people who hate Halo to make the game". They didn't hire turbo fans who would have shit themselves to work on a Halo game but interchangeable cogs. Halo 4 would come out, get eclipsed by BO2, and much of it would feel weird (different sound effects, gameplay that wasn't like the classics, trying to continue an ended story, etc.)
What's ironic is that a lot of the big franchises were once AA budget games that did something right that grew into what they are now. They're basically not actually letting these games happen now
It also pisses me off in other ways. Apparently some marketing guy from Microsoft scoffed at the mention of Banjo-Kazooie. Basically, the dumbasses at microsoft bought the scrimblo company, probably bought them mainly for Goldeneye and Perfect Dark, and bought them exactly when the talent that did these fucked off at Free Radical (hence why Nintendo didn't quite want them, also Microsoft vastly outbid them)
They gave them a chance, didn't let them grow into it and now they franchises are... On Nintendo's consoles, because Xbox literally never bothered to make the platformer fans jealous with envy with their offering. No, they had to constantly chance the next thing (too late at that) with Kinect (They shoved Rare on it IIRC) and yadda yadda
They chased the next big thing, failure after failure, but they never tried to be innovative and BE the thing
It wasn't even just that. Remember Dead Space 3? The game that really put aside the horror elements to basically make a pure action game with the same creatures as 1/2? Part of the problem was they wanted to sell 5 million copies for a game that would have sold 1-2 million normally.
"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space."
https://web.archive.org/web/20120702065744/http://www.computerandvideogames.com/353788/ea-we-dont-want-to-pss-off-our-fans-with-dead-space-3/
It wasn't the only one either; just look at the Tomb Raider reboot that had to sell 5 million to break even, and took a while to:
https://www.eurogamer.net/tomb-raider-finally-achieved-profitability-by-the-end-of-last-year
There were other games like Singularity, which was poorly marketed because it was delayed and they didn't want to take out ads again for it.
Rare sounds like a classic Microsoft buyout of the era; buy something people like and ram it into the ground somehow. Skype, Danger, Nokia, etc.
Nintendo's strategy with the Wii, they were completely right, but it was just too damn soon
The closest some nobody could do to be a console dev with little money was to be in the XNA ghetto on the XBL store, or to develop for a failed console designed to be open but that nobody had because only others in the circle had it (Ouya). Maybe you could target an obsolete console. To be a console dev; you had to do all these requirements the console makers demanded (including installing security systems at home), sign numerous NDAs, and most importantly have "something to show". But also, you had to have a publisher and this is what burnt a lot of devs during the 360 era: as you couldn't self publish a game you had to either find a publisher or hope that Microsoft Game Studios would sell the game for you.
Also before Steam Greenlight and then paying to put your game there; you had to have Valve do all this stuff to approve your game. Postal 2 (back when RWS was sort of in "hibernation" after the Postal 3 fiasco) was a game that was constantly turned down by Valve but not by GOG or no-name stores like Desura. Then when Postal 2 was on Greenlight, it met the needed votes instantly and Valve reached out and they finally were able to get on the biggest PC platform. That was just on digital btw; because if stores didn't stock your retail games back in the day when they still had huge PC game sections, it was a death sentence.
Nowadays anyone with a computer can make a game and submit it to Steam, where normies can find it as opposed to seeking out a site to download a game. Even if like 10 people post reviews and it languishes in obscurity, that is further along than you would have gotten in 2005-10.
@PurpCat @Inginsub @mitchconner @eric @coolboymew
>The closest some nobody could do to be a console dev with little money was to be in the XNA ghetto on the XBL store, or to develop for a failed console designed to be open but that nobody had because only others in the circle had it (Ouya). Maybe you could target an obsolete console. To be a console dev; you had to do all these requirements the console makers demanded (including installing security systems at home), sign numerous NDAs, and most importantly have "something to show". But also, you had to have a publisher and this is what burnt a lot of devs during the 360 era: as you couldn't self publish a game you had to either find a publisher or hope that Microsoft Game Studios would sell the game for you.
That reminds me of when Robert Pelloni was denied the Nintendo DS SDK because Nintendo only allowed already established publishers on their platforms. Despite every indie developer porting their games to Switch now, Nintendo was probably the most hostile to indies back in the 7th gen. Even WiiWare had some really strict guidelines that pretty much made only well established Flash game developers to be permitted on the platform.
This was pre-big indie, the Xbox indie thing wasn't completely unheard of, PlayStation had something similar, but the online did indeed make it bigger than it would be
Nintendo relaxed their stance on 3DS and Wii U, big indie had long since taken off at that point
@coolboymew @Inginsub @PurpCat @mitchconner @eric
>but the fucking idiots tried to go 3D on 40MB limit
40MB is more than most N64 games. It IS possible, but any 3D game on there was going to look slightly better than an N64 game at best.
>This was pre-big indie, the Xbox indie thing wasn't completely unheard of, PlayStation had something similar, but the online did indeed make it bigger than it would be
Xbox 360 and PS3 had actual hard-drives which allowed bigger games to be downloaded. The Wii's NAND was only 512MB. They kind of had to severely limit the file size requirement.
Especially since it was 2 gens separated from the N64
>This was pre-big indie, the Xbox indie thing wasn't completely unheard of, PlayStation had something similar, but the online did indeed make it bigger than it would be
I was referring to Nintendo's stance on "only developers with an actual office can develop" thing here. It was really, pre-big indie and xbox 360 somehow was ahead of everyone here with their own version of Net Yaroze, but built in, and they could sell their games on the store
@coolboymew @Inginsub @PurpCat @mitchconner @eric I think Nintendo was more concerned about untrusted developers leaking SDKs and finding exploits that could be used for piracy or something like that.
The only time Nintendo allowed consumer programmability before WiiWare was the Family BASIC for the Famicom, but unlike the Net Yaroze or the WonderWitch for the WonderSwan, you couldn't get your game published. It was more of a learning tool.
@PurpCat @Inginsub @mitchconner @eric @coolboymew Oh yeah, I remember some Guru Larry video on WiiWare games that accidentally included porn (most of them as unused files, but still).
@PurpCat @Inginsub @mitchconner @eric @coolboymew I loved his Fact Hunt videos. They are actual video game trivial that isn't the obvious crap like "Did you know that the PlayStation used to be an add-on for the SNES?". But I never really cared about anything else by him. European retro gamers have shit taste in games. It's just them gushing about ZX Spectrum, Commodore 64, and Amiga games that only they remember.
@coolboymew @Inginsub @PurpCat @mitchconner @eric It boggles my mind that that thing had a vibrant gaming scene. The ZX Spectrum didn't even have a GPU or a sound chip, so everything was done by the CPU. That's why almost none of the games had music.
The PC-98 had a gaming scene despite NEC's focus for it because it was the computer everyone owned.
>You had to have a publisher
That probably explains a lot of fuckery
The MS guidelines were written for one thing: publishers and they didn't move until the indie scene devs of the era made a huge enough stink about it, including fucking Phil Fish of all people. High fees to push a fucking update? Needing a publisher? Yeah, that did not go well with indie devs at all.
With the One, they loosened up hard but the damage was done for a while. Sony was at this time actively courting indies who were sticking with Sony systems out of love (the Vita comes to mind as indies were making games until Sony said they could not anymore).
@coolboymew @Inginsub @PurpCat @mitchconner @eric
>probably bought them mainly for Goldeneye and Perfect Dark
They actually thought that Rare owned Donkey Kong. Microsoft actually wanted to buy out Nintendo as a whole (reminder that there were talks about Nintendo also going the way of Sega given how the N64 pissed off so many 3rd part devs), but nobody at Nintendo took them seriously as there wasn't a single successful Western console manufacturer post-video game crash.
Hence the original logo being a reference to the radiation symbol and the "green" of the Xbox and later DirectX logos being a direct reference to radiation too.
Wait what the fuck? I never got to play the online multiplayer, and I just came across this video. Dude, Rare created the modern online hero shooter https://www.youtube.com/watch?v=V4XWkgkKOGs It had mele weapons and vehicles and shit, how was this not a bigger deal?
I mean technically you can get the N64 version on Xbox now through rare replay where live and reloaded I think only works on the OG xbox. Not sure why they haven't brought that over to the newer systems considering they spent all that time remaking it and locking it on a console that hasn't been made in over 20 years.
wasn't aware live and reloaded was backwards compatible. I remember back in the day I wanted to get a physical copy of the game for Xbox but could never find it anywhere.
I put a 1TB caviar blue in my brother's aladdin XT mod chipped xbox and I do have a .iso of the game on his drive. I got an OG VCR style Xbox One I got for free off a friend and slapped an SSD in it. It works but the console or power supply it'self is dodgy and sometimes I have to reset the power supply for the console to work. Even after recapping it. If it shits the bed i'll probably just get a series S unless I can score a deal on a series x with the disc drive.
It was soft modded at one point using a splinter cell linux save but I ended up hard modding it so I could bypass needing encryption keys for the drive and not having to fuck around with the TSOP. It was a 1.6v xbox anyways so I had to cut a trace on the board to stop some onboard chip from taking unnecessary voltage and frying it with a mod chip. On the plus side now if the aladdin chip shits the bed I can always use another mod chip with a flash bios to drop in and replace
I'm really behind the soft mod scene on OG xbox. I only knew of the modded saves for 007 , spinter cell and I think mech assault?
If you ever need to down the road though you can always chip the console. The only difficult installer on chipping is the 1.6 models because you have to restore the LPC headers but they make cheap QSB - Quick solder boards to mitigate that.
@why we also need a bot that iteratively uses every feature of the app in every configuratable way (on every os (on every hardware configuration)), then generates the issues itself whenever an unintended result is reached. then we can have fully autonomous software development AND fully autonomous software usage. we can all finally go back outside...
Microsoft's OS API documentation has deteriorated to the point where the documentation contains links to the Wayback Machine of the documentation.
#Mastodon admins, if you see these names, please block them from your feeds, I want them not to have access to public servers ever again, they insight racist language and support outwwardly, nazism with one quite literally praising hitler. Thank you. @stoner713 @graf @King_Porgi
@graf @King_Porgi @stoner713 ONe of your friends insighted the hitler salute and his other things, at that point, you're nothing but a wall, along with your friends.
FUCKING KYS THE LOT 😂
OMG
WHO TF ARE THESE TROONIGGERS
😆💀
@Grumblesock @graf @King_Porgi @stoner713 Ha, I've heard worse, bastard.
Reminder that only software and hardware freedom will avoid this dystopia.
They can rot in hell.
I hate MSVC now :) It makes sense why everyone uses MinGW now.
I am starting to think a lot of the myths Rust cultists believe about C are actually just because Microsoft does not know how to write a compiler.
@bonkmaykr@canithesis.org @tiskaanplacholdr@comp.lain.la idgi what even is the implication? that she is upset over not getting real flowers or?
@bonkmaykr@canithesis.org @tiskaanplacholdr@comp.lain.la like i checked but even without doing so it obviously isnt so what are we upset at here https://x.com/averysreads/status/1779964812283314337
@tiskaanplacholdr@comp.lain.la @bonkmaykr@canithesis.org well like the screenshotted post is still real but i just don't see the connection https://x.com/averysreads/status/1884769271605010911
@tiskaanplacholdr@comp.lain.la @bonkmaykr@canithesis.org wow replying to the same topic at the same time we r in sync RE:
@tiskaanplacholdr@comp.lain.la @arcana@fedi.layer02.net @bonkmaykr@canithesis.org no, as trivial as the contents of the screenshot are in the grand scheme of things, its actually a good exercise in how we can engage in media online. you went "is this really what i think it is" which is good, but i guarantee you, the ppl who replied "no doubt! DAE women haha" will as uncritically do the same thing with screenshots of actual news articles whenever you see a screenshot or a clip of something someone said, especially if it makes you mad, you should just find the original thing, its a cntrl + t ->
@tiskaanplacholdr@comp.lain.la @arcana@fedi.layer02.net @bonkmaykr@canithesis.org deleted and edited 3 times i dont give a FUCK
@tiskaanplacholdr@comp.lain.la @bonkmaykr@canithesis.org you think so? i would have chalked up the quote tweet either to "stop asking me abt him" or her farming "i'm sorry queen 😭"s after being heartbroken abt the relationship not working out which i mean slay
Braindead devs. You're not "associated" with your customers. This weird phobia you guys have towards even crossing paths with someone you disagree with is petty.