bonkmaykr

@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@worlio.com
Embark IDmadaraosenpai#5926

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@bonkmaykr@canithesis.org

@xianc78@gameliberty.club @cjd@pkteerium.xyz Realistically speaking I don't think that would be much easier than traditional analysis + disassembly. You'd just be stripping away context from the disassembler and forcing it to miss things.

Something similar that is a good idea is mapping a disassembly project's symbols to a running emulator to assist with analysis.

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