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I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.
@xianc78@gameliberty.club@cjd@pkteerium.xyz Realistically speaking I don't think that would be much easier than traditional analysis + disassembly. You'd just be stripping away context from the disassembler and forcing it to miss things.
Something similar that is a good idea is mapping a disassembly project's symbols to a running emulator to assist with analysis.