bonkmaykr

@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@worlio.com
Embark IDmadaraosenpai#5926

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@bonkmaykr@canithesis.org

@PurpCat@clubcyberia.co @xianc78@gameliberty.club @80caa3337d33760ee355697260af0a038ae6a82e6d0b195c7db3c7d02eb394ee@mostr.pub @cjd@pkteerium.xyz Disassembly is complicated though. A typical C binary is so stripped down and optimized by the compiler that prettymuch everything is guesswork. Even with large amounts of help from the disassembler, it is still an insane level of effort to make even a little bit of progress. It's not for everyone. This is especially the case for locker down platforms like video game consoles where the binary imports/exports and layout of the code is not clear to the disassembler being used.

Having an AI-assisted Ghidra to further speculate and break down analyzed machine assembly would be really cool.

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