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@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive & Worlio LLC
Software engineer, newly an Amiga + Saturn nut

Currently working on a danmaku shooter game called "Time Falcon", my own game engine for it, and some other stuff. My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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@bonkmaykr@canithesis.org

In MYTHOS I have opted to expose only the underlying Allegro transforms and create ways to manage them better rather than create a proper camera system built-in like what is necessary in most 3D engines. I do not want to complicate any perspective tricks that might rely on transforms, since changes to the transform the GPU is working with are relative to the previous transform. Without some two-step BS to control the order camera transforms are applied to each entity it would quickly become a headache for a small few developers.

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