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58 following, 37 followers
BLEXBot assists internet marketers in getting information on the link structure of sites and their interlinking on the web to avoid any technical and possible legal issues and improve the overall online experience. To do this, it is necessary to examine or crawl the page to collect and check all the links it has in its content.Guys, I think your crawler is retarded.If the BLEXBot Crawler has visited your site, this means that links have never been collected and tested on that page before or need to be refreshed. For this reason, you will not see recurring requests from the BLEXBot crawler on the same page.
The Crawler systems are engineered to be as friendly as possible, such as limiting request rates to any specific site (BLEXBot doesn't make more than one hit per 3 seconds) and automatically backing away if a site is down or slow.
Coming soon on your Mastodon server… The long awaited quote posts, with user-control (you can chose if you want to be quoted on a per-post basis, change it later, and retract any quote of your post)
Amazing work by the team 🎉
Expect a blog post with all the details in a few weeks, support in the mobile apps, then we will enable the feature on mastodon.social, then release Mastodon 4.5
I have Shin'en on speed dial already for potential help porting stuff to consoles in the future, because they're good at what they do.
Basically the idea is that you have a teleport beacon you can place down anywhere that you use to dodge things (anywhere underneath you, some people thought I was straight up adding a Rod of Discord type deal, no!!). Beacons have limited charges and fizzle out, so they're not free, you'll do your best if you can anticipate how to position yourself.
Dirty prototype below to show what that would look like. It's ugly, to be completely clear the lerping is just an animation and the game is actually paused during this. Will make it all crunchy and juicy later. Saving the glamor and pizzazz, as always...
I've got a lot of ideas on how this will be used in practice (after a whole year, I better have some!!) but finding the best way to convey these to other team members without a dedicated concept artist to sketch drafts of the opponents is hard, which is one of the reasons i've been so quiet about where i'm actually going with this. As we get closer, i'll finally be able to reveal what our designs will look like.
Made the mistake of trying to discuss politics on Twitter and now I'm starting to understand why people hate it so much. Never used the block button so much before.
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yes this is a bug and yes we're reporting it upstream
ATTENTION! The Founder of Poa.st @graf has recently contracted the deadly fatal around-corners-sneak-undetectable disease known as rabies! Living in Canada means that the standard healthcare treatment is Medically Assisted Dying. In order to stave this off he requires Immediate financial Aid, in the form of DONATIONS, which can be given HERE at https://patron.poa.st/ and https://poa.st/about/donate
Here's what I learned.
MinGW is better behaved than MSVC, as I expected. However, it also has some bugs specific to it. For some reason our INI read/write library (@wirlaburla@canithesis.org) sends corrupted junk to the file input stream during config construction - I figured out this is apparently a known issue that occurs in one of the -O1 optimizations since at least three years ago and was never addressed. For now, the Windows ports have zero optimizations until I can figure out the exact offending CFLAG.
https://stackoverflow.com/questions/71109757/very-strange-mingw64-c-bug-when-readinig-from-a-file-inside-a-function
Allegro's official TrueType plugin relies on a FreeDesktop library called Freetype, which in turn has an optional, but highly encouraged (and recursive! the hell?) dependency on Harfbuzz, another library that does the exact same thing. Harfbuzz in turn depends on DirectX 10's "DirectWrite", ANOTHER library that does THE SAME THING, as well as GLib, which is to put it very simply a collection of stuff that's mostly already in libc.
If you raised your eyebrows a little and said "That sounds fucking retarded", then you would be 100% correct. In typical FDO/GNOME/RedHat fashion, they have managed to take something so simple and contrive absurd levels of pointless complexity out of it.
This single dependency tree, which is enabled in every binary distribution of Freetype out there, is singlehandedly responsible for Allegro silently dropping support for Windows XP out of the box. Freetype has to be recompiled to remove the bloat.
To be clear, I'm not mad at the Allegro guys - most of the design decisions for liballeg 5.x were made like a decade and a half ago when the whole FreeDesktop situation was a lot different, and I doubt any of them even noticed this was the case because nobody uses XP anymore. The only way I even found all this out was when I was forced to dependency walk the compiled binary to find out why it was failing to load, the average developer now is not going to think twice when they just grab the MinGW/Nuget packages and ship them as-is.
So yeah. MYTHOS engine works on Windows now. I'm glad to check another milestone towards completing the first demo version off the list.
I hate to be "that guy" but use Arch, hardly any reason to use anything else. Rarely comes with any bullshit, very openly documented, and the community equally supports both the pro-redhat pro-rust people and the pro-functionality users and just works for whatever people want to use it with.
If you want to stick with RH-like I would highly recommend one of the Mandriva forks
Bad decisions getting you harder fights is easy to explain. Bad fighting getting you harder decisions can be explained like this: if you barely win, the guy grudgingly helps you according to the obligations of combat, but if you get a high score with a lot of grazes then the guy realizes he's totally outmatched or thinks you're certainly going to win in the end anyway, and gives you eager help.
There's also a natural impulse to reverse the original logic so that the game is self-balancing by difficulty, or so that you avoid players having to "commit self-harm" to get more interesting gameplay:
1. the better you do at puzzles, the harder the bullet hell
2. the better you do at bullet hell, the harder the puzzles
This isn't an insane thing to do, but as you might remember from Bioshock pulling this shit, it's actually incredibly dissatisfying for a game to punish success rather than failure. The 'self-harm' of a player role-playing a dumb investigator that still solves everything with his fists, comparatively it's not bad.
In other news, I hate math.
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