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@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive
Java / C++ engineer Linux advocate.
Newly an Amiga + Saturn nut.
wipEout and THE FINALS fan

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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@bonkmaykr@canithesis.org

All this talk about game programming and I never even got around to showing you guys one of the core mechanics I was going to base everything around.

Basically the idea is that you have a teleport beacon you can place down anywhere that you use to dodge things (anywhere underneath you, some people thought I was straight up adding a Rod of Discord type deal, no!!). Beacons have limited charges and fizzle out, so they're not free, you'll do your best if you can anticipate how to position yourself.

Dirty prototype below to show what that would look like. It's ugly, to be completely clear the lerping is just an animation and the game is actually paused during this. Will make it all crunchy and juicy later. Saving the glamor and pizzazz, as always...

I've got a lot of ideas on how this will be used in practice (after a whole year, I better have some!!) but finding the best way to convey these to other team members without a dedicated concept artist to sketch drafts of the opponents is hard, which is one of the reasons i've been so quiet about where i'm actually going with this. As we get closer, i'll finally be able to reveal what our designs will look like.

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