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@bonkmaykr@canithesis.org

21 Male, Missouri, United States
Running Canithesis Interactive & Worlio LLC
Software engineer, newly an Amiga + Saturn nut

Currently working on a shmup game called "Time Falcon", my own game engine for it, and some other stuff. My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabber: bonkmaykr@canithesis.org

61 following, 49 followers

3 ★ 2 ↺

[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

The User Is Always The Boss: a hot take about Linux anticheat solutions. https://bonkmay.kr/index/articles/fortnite_linux.php

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[?]CaohuaK ❄️ » 🌐
@caohuak@moon.lonewolf.zone

@bonkmaykr I guess they’ll make systemd a hard dependency, since Linux distributions that can boot with Microsoft keys usually use systemd as their init system by default, and replacing it is a huge hassle.

    [?]Vulcanic Lover » 🌐
    @Hephaestic@stereophonic.space

    @bonkmaykr >we would reach a point where anticheat software will have to rely on observing player behavior in-game, and we will have to accept that closet cheaters go undetected if we hope not to ban innocent players. A Norwegian figured how to fingerprint Counter-Strike players using their keyboard and mouse inputs taken from public demo files, and it's much more accurate and effective than whatever Valve does for anti-cheat. CS's only value is as a test bed for ideas like this, but it does fulfill that purpose well. https://old.reddit.com/r/GlobalOffensive/comments/1wxh3h6/i_found_a_way_to_make_bans_follow_players_instead/ My only multiplayer games these days are fighting games, which haven't historically seen much appeal for cheaters due to the low population, but Street Fighter 6 is so megapopular that it has attracted several breeds of cheaters. They're all so obvious that it's wrapped around to being funny, and the biggest tell about them is the inhuman inputs.

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