bonkmaykr

@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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[?]bonkmaykr »
@bonkmaykr@canithesis.org

Predator cloak effect (PC / GLSL)

I wanted the intensity of the effect to scale with object movement speed, but I found that keeping track of enough samples to do it smoothly and/or interpolating them was a struggle to do right. Could try again later.

Below is 0% opacity, the displacement factor can be tweaked and is multiplied by a normal map

...
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[?]bonkmaykr »
@bonkmaykr@canithesis.org

Interesting thing, Super Stardust did something like this too for one of it's bosses, which is how I know this is possible to do with just AGA, no need for modern GL like what I'm doing here.

I think - just a blind guess - that it was done by reserving slots in the palette just for that opponent and then copying colors from the pre-rendered background, but I haven't taken a good look in a debugger to know for sure.

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