bonkmaykr
@bonkmaykr@canithesis.org
48 following, 25 followers
I wanted the intensity of the effect to scale with object movement speed, but I found that keeping track of enough samples to do it smoothly and/or interpolating them was a struggle to do right. Could try again later.
Below is 0% opacity, the displacement factor can be tweaked and is multiplied by a normal map
I think - just a blind guess - that it was done by reserving slots in the palette just for that opponent and then copying colors from the pre-rendered background, but I haven't taken a good look in a debugger to know for sure.