bonkmaykr

@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

48 following, 25 followers

0 ★ 0 ↺

[?]bonkmaykr »
@bonkmaykr@canithesis.org

Interesting thing, Super Stardust did something like this too for one of it's bosses, which is how I know this is possible to do with just AGA, no need for modern GL like what I'm doing here.

I think - just a blind guess - that it was done by reserving slots in the palette just for that opponent and then copying colors from the pre-rendered background, but I haven't taken a good look in a debugger to know for sure.

    History