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@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

54 following, 28 followers

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xianc78 boosted

[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: »
@bonkmaykr@canithesis.org

Soooo the libnix library takes up 1.1 MB by itself and that means nothing I cross compile from Linux to AmigaOS will work on real hardware, save for the Amiga 1200, and realistically the 1200 will need lots of Fast RAM expansion to handle it. Yikes... 😬

It also means I will need to fit the entire game within 300 KB or separate my boot + asset disks in order to even fit the game on a single floppy disk. Agh...

The other alternative is rewriting all the standard library functions my game uses in 68000 assembly.

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xianc78 boosted

[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: »
@bonkmaykr@canithesis.org

@bonkmaykr@canithesis.org Oh, incase I forgot to tell you guys, I'm porting this thing to the Amiga, whoops! The plan originally was to wait. The engine will have to be partially rewritten but I'm reusing the same code. I decided since all the non-graphics related code will be the same anyway I would just start porting the unfinished piece now and develop both versions side by side.

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