:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0:

@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive & Worlio LLC
Software engineer, newly an Amiga + Saturn nut

Currently working on a danmaku shooter game called "Time Falcon", my own game engine for it, and some other stuff. My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

Pixelation effect.

This does not use a shader, just the same framebuffer blitting we already do for the backgrounds and the fullscreen masking. Only needed to add some additional math.

Below is an r_pixelation setting of 3.0, with a target resolution of 810x1440:

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

It can be cranked up pretty high. Probably won't ever have a need for that, maybe for a mosaic effect though.

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