:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0:

@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive & Worlio LLC
Software engineer, newly an Amiga + Saturn nut

Currently working on a danmaku shooter game called "Time Falcon", my own game engine for it, and some other stuff. My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

Noticed my game was using an unreasonable amount of CPU time just doing nothing but asking "Are we there yet?" over and over, so I took the time to add a sort of power-saving mode.

Obviously the kernel's scheduler won't allow such a trivial task checking steady_clock() repeatedly to bog down the system, so the effects are not really noticable, but it will probably be useful to someone.

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