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@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive & Worlio LLC
Software engineer, newly an Amiga + Saturn nut

Currently working on a danmaku shooter game called "Time Falcon", my own game engine for it, and some other stuff. My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

Damn OK. So some WorldsPlayer headers and functions were stored separately in Worlds Inc's include directories and thus aren't part of the leak.

One of these headers holde the decoder class to read the first opening bytes from textures, and we don't have it.

So back to square one. We have a few hints this time but not much. May need to go back to disassembling.

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