









@bonkmaykr@canithesis.org
59 following, 47 followers
"I hate when dictionary definitions are just an unhelpful, vague reference to another word."
AI's downfall is gonna be the absolutely retarded managers along with the mass 3rd world importation, meaning we have managers who thinks it's fucking magic and a workforce with 0 usage ethics whatsoever
boosted
YHVH Penis Abominator
» 🌐
@Forestofenchantment@furville.drinkanddrive.africa
@arcanicanis @Checked @HatkeshiatorTND @PurpCat @korgster @caohuak @dav1d @iska @protos @zonk @GD5426 @foxdickfarms @whirly @bara @kirby @bonkmaykr @TheQuQu @shadowferret @Coyote
Since I am kinda stuck art wise atm, I attempted to draw some fanart :>
I only played this game once on a gamecube xD
#mastoart #fediart #digitalart #art #krita #fox #drawings #sketches #furryart #corruptedfox #starfox #foxmccloud
the entire point of getting a backtrace at runtime and not from your debugger directly, is to get information about a crash in a customer's stripped binary. this code is entirely useless for that purpose. i am sure there is another way to use CaptureStackBacktrace to get output similar to GNU's backtrace_symbols but it isn't documented anywhere I could find.
@arcanicanis @PurpCat @korgster @Checked @corceeeee @iska @dav1d @zonk @bonkmaykr @Coyote @shadowferret @ube
Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Death animations for enemies has been implemented.
The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Tile-set has now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Enemy hit sounds have now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.
Gravity flipping is still going to be a core-mechanic, regardless.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Items and health bar have now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Gravity switches now have sound effects.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a new bullet type: fireballs. They bounce for a number of times before going away.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added power-ups to change the current gun state.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Finally got text to render in the HUD.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a main menu.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.
Let me know if you like the idea or not.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a pause menu.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a new enemy that just moves up and down.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a giant "Paused' text to the pause menu.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a shop to the levels.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a new bullet type. This one is just like the standard bullet, but has a longer range.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a gameover screen.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added the Ioncom logo splash screen. Since I'm using an object-oriented state machine, it makes it much easier and cleaner to touch up the logo splash screen by having it animated. It's just a wipe-appear animation, but it's a lot better than just showing the studio logo.
I should probably add some sort of Ioncom-trademarked jingle to it, but I don't know anyone who could write such a jingle.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added a "Level Start" screen in-between each level.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added an error sound to the menu options.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Coins now have their own sound when collected.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Saving and loading has now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Bullets now have their unique textures.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Enemies now flash red when hit.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Working on my first boss. It's incomplete, but the pattern is basically done.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
My sister's dog just got ran over and died today, since we live together I felt like he was my pet too in a way, seeing my nephew and niece cry was the toughest part and they saw everything.
Just felt like venting a bit in here, rest in peace
gitea@worlio.com:port --> git@ canithesis.org:22067
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When email notifications and Checkpoint anti-spam are restored, we will test public registrations for the first time to see if it is viable. Rest assured that genuine accounts made during this period will not be deleted in the future if we walk back on this idea.
The design of X that made it unperformant was a product of its time on dumb terminals, and so is the UHH. X implementations have already solved this.
It turns out that the localization of Ys Book I & II is probably the first example of Japanese game developers taking direct feedback from westerners as Falcom actually had access to CompuServe and listened to the opinions and tastes of western gamers.
And this was all back in the late 80s, no less.
This is what the GNU/Linux desktop was always meant to look like. This is what GNOME and Wayland took away from us.
The pioneers pre-IBM PC takeover were almost all using X servers, particularly multi-user mainframes.
Something else funny is how radicalized Bluesky users get. At least on Twitter you can smash like and "not interested" enough time and get some esoteric VINTAGE RETRO AESTHETICS and furry art on your TL.
On Bluesky, you can mark you're interested in that and get pumped 20+ posts about Trump, Elon Musk, the latest thing in the 15 minute news cycle, here's a bad thing, before getting to the meat and potatoes.
Despite all of the RedHat bribing. And the lobotomization of their users.
Nobody wants to use Windows.
Suddenly, they are listening because the negative press is hurting their control over the industry. They will go right back to abusing their users once they get what they want. Don't give it to them.
Plus, GNOME design elitists and similar are blind to their users regardless. It doesn't matter how many new users turn over or not because they are going to keep pretending they are at the forefront of "user friendly Linux" since it is a power fantasy for them. The correct response is to bring new users over but inform them of the better options they have, that individual choice does not have to be scary and user friendliness does not mean mimicking a cell phone. People who want to turn us back into passive consumers are not going to stop at "there are no users" because they're out of touch and see enthusiasts as potential conversion anyway (that or they call us all fascists, because when politics are involved that is considered a "win" in their book).
CC: @phnt@fluffytail.org @sendpaws@mitra.pawslut.party @maid@shitposter.world @mangeurdenuage@shitposter.world
CC: @mangeurdenuage@shitposter.world @phnt@fluffytail.org @maid@shitposter.world @newt@stereophonic.space
Ansgar reference - I love this clumsy but sweet natured guy so much #furryart #innomine #anthroart #characterdesign #art
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