:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0:

@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive
Java / C++ engineer Linux advocate.
Newly an Amiga + Saturn nut.
wipEout and THE FINALS fan

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Expert at run-on sentences

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

57 following, 33 followers

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
@bonkmaykr@canithesis.org

@xianc78@gameliberty.club I wasn't able to get it to run since it wouldn't compile against SFML 3, but i'm setting aside a day to figure it out

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    [?]xianc78 » 🌐
    @xianc78@gameliberty.club

    @bonkmaykr I have it in binary form.

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      [?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: » 🌐
      @bonkmaykr@canithesis.org

      @xianc78@gameliberty.club Static or dynamic?

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        [?]xianc78 » 🌐
        @xianc78@gameliberty.club

        @bonkmaykr Oh I forgot about that. It's dynamic, but I will see if I can make a static build.

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          [?]xianc78 » 🌐
          @xianc78@gameliberty.club

          @bonkmaykr It turns out to be much harder than I thought. I followed these instructions, but when I do so, I get no such file or directory errors.

          sfml-dev.org/faq/build-use/#li

          Shit like this (along with breaking compatibility between versions, being a relatively obscure library, and having outdated versions in Linux repositories) is why I'm probably going to jump ship to SDL like a normal human being.

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