bonkmaykr

@bonkmaykr@canithesis.org

20 Male
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
Linux enthusiast, Java / C# / C++ Dev
Old computer freak, FSF donor
Missouri, United States

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

48 following, 27 followers

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xianc78 boosted

[?]bonkmaykr »
@bonkmaykr@canithesis.org

Here's a fun bug I found... Our engine likes to crash if you delete objects too quickly. NOOO idea how as the physics ticks can never exceed the game logic rate and the deletion queue is run exactly once before each tick. So few objects in the game I doubt I missed anything in the destruction that would lead to this... but here you go, somehow I managed to break it anyway :P

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