:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0:

@bonkmaykr@canithesis.org

20 Male, Missouri, United States
Running Canithesis Interactive
Java / C++ engineer Linux advocate.
Newly an Amiga + Saturn nut.
wipEout and THE FINALS fan

I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter game called "Time Falcon". My posts can range anywhere from deep nerd thoughts to brainless shitposting.

Give me liberty or give me death
XMPP/Jabberbonkmaykr@canithesis.org

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[?]:bm1::bm2::bm3::bm4::bm5::bm6::bm7::bm8::bm9::bm0: »
@bonkmaykr@canithesis.org

I don't like those fixed point libraries much.

There also doesn't seem to be a clear standard on fixed point math in C++, as simple as it sounds. The same precision or even the same type names are not guaranteed, it's arguably less consistent than floats.

I might use incredibly large integers and then just cut them back down to floats when the renderer draws them (on PC).

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