This is currently very early in development. Information is limited.
Seven hundred years from now, the war with the Kahlthrax rages on. And at the war's climax, on the thin line between life and death rests your secret weapon: Time Travel. Weave through the dangerous vastness of space and take the fight back to the Kahlthrax in a desparate last stand as Earth's guardian angel. Are you brave enough, pilot?
TIME FALCON is a vertically-scrolling roguelike space shooter with time travel. Each bout of shredding cannon fodder is rewarded with upgrades to increase your efficiency: better guns, flamethrowers, and electro magnetic pulse generators to name a few.
Your ship is equipped with the "chronopulator", a wormhole opening device and your number one lifeline during your travels. Instantly recall to your last saved position at any time to save yourself.
Estimated Release Date:
Winter 2026 for Windows & Linux PCs,
with an Amiga port developed alongside.
(Console ports planned at a later date.)
Screenshots:
Nothing here yet.
Purchase Options:
Nothing here yet.
System Requirements:
These are subject to change.
Platform | Minimum | Recommended |
---|---|---|
![]() | Windows NT 5+ 32-bit x86 processor with SSE instructions1 250 MB of available RAM DirectX 9 compatible 3D accelerator with support for Shader Model 32 DirectSound compatible sound card | Windows NT 10+ 64-bit Intel Pentium D 2.66 GHz 4 GB total RAM NVIDIA GeForce 8800 GT, AMD Radeon HD 5670, Intel HD Graphics 40003 |
![]() | Linux 4.4+, glibc 2.14+, GLX 1.2+4 x86 processor with SSE instructions1 250 MB of available RAM OpenGL 2.0 compatible 3D accelerator with support for Shader Model 32 Pulseaudio compatible sound card | Latest Linux 64-bit Intel Pentium D 2.66 GHz 4 GB total RAM NVIDIA GeForce 8800 GT, AMD Radeon HD 5670, Intel HD Graphics 40003 |
![]() | TBD | Amiga 1200 or Amiga 4000 Motorola 68060 accelerator card 64 MB extended RAM5 |
1. 64-bit builds of the game additionally require SSE2.
2. Computers without a programmable shader pipeline can use the game's dedicated Fixed-Function mode, but will have degraded graphics quality and performance.
3. Estimates based on hardware tests done during development and cross-referenced benchmark statistics gathered online. These are the cards we recommend for playing at 1080p60 with Shader Quality set to Medium.
4. Tested on XOrg and XLibre. Wayland is not directly supported.
5. Target hardware early in development. The Amiga version of the game engine is not complete enough to consider this accurate.